Display Name = "Grand Noah Castle 1F"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

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    Empty([])

CommonEvent 2
Name = "EV002"

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    Empty([])

CommonEvent 3
Name = "EV003"

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    Empty([])

CommonEvent 4
Name = "EV004"

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    Empty([])

CommonEvent 5
Name = "EV005"

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    Empty([])

CommonEvent 6
Name = "EV006"

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    Empty([])

CommonEvent 7
Name = "EV007"

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    Empty([])

CommonEvent 8
Name = "EV008"

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    Empty([])

CommonEvent 9
Name = "EV009"

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    Empty([])

CommonEvent 10
Name = "EV010"

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    Empty([])

CommonEvent 11
Name = "EV011"

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    Empty([])

CommonEvent 12
Name = "EV012"

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    Empty([])

CommonEvent 13
Name = "EV013"

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    Empty([])

CommonEvent 14
Name = "EV014"

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    Empty([])

CommonEvent 15
Name = "EV015"

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    Empty([])

CommonEvent 16
Name = "EV016"

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    Empty([])

CommonEvent 17
Name = "EV017"

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    Empty([])

CommonEvent 18
Name = "EV018"

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    Empty([])

CommonEvent 19
Name = "EV019"

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    Empty([])

CommonEvent 20
Name = "EV020"

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    Empty([])

CommonEvent 21
Name = "EV021"

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    Empty([])

CommonEvent 22
Name = "EV022"

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    Empty([])

CommonEvent 23
Name = "EV023"

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    Empty([])

CommonEvent 24
Name = "EV024"

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    Empty([])

CommonEvent 25
Name = "EV025"

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    Empty([])

CommonEvent 26
Name = "EV026"

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    Empty([])

CommonEvent 27
Name = "EV027"

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    Empty([])

CommonEvent 28
Name = "EV028"

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    Empty([])

CommonEvent 29
Name = "EV029"

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    Empty([])

CommonEvent 30
Name = "EV030"

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    Empty([])

CommonEvent 31
Name = "EV031"

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    Empty([])

CommonEvent 32
Name = "EV032"

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    Empty([])

CommonEvent 33
Name = "EV033"

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    Empty([])

CommonEvent 34
Name = "EV034"

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    Empty([])

CommonEvent 35
Name = "EV035"

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    Empty([])

CommonEvent 36
Name = "EV036"

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    Empty([])

CommonEvent 37
Name = "EV037"

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    Empty([])

CommonEvent 38
Name = "EV038"

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    Empty([])

CommonEvent 39
Name = "EV039"

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    Empty([])

CommonEvent 40
Name = "EV040"

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    Empty([])

CommonEvent 41
Name = "EV041"

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    Empty([])

CommonEvent 42
Name = "EV042"

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    Empty([])

CommonEvent 43
Name = "EV043"

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    Empty([])

CommonEvent 44
Name = "EV044"

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    Empty([])

CommonEvent 45
Name = "EV045"

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    Empty([])

CommonEvent 46
Name = "EV046"

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    Empty([])

CommonEvent 47
Name = "EV047"

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    Empty([])

CommonEvent 48
Name = "EV048"

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    Empty([])

CommonEvent 49
Name = "EV049"

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    Empty([])

CommonEvent 50
Name = "EV050"

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    Empty([])

CommonEvent 51
Name = "EV051"

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    Empty([])

CommonEvent 52
Name = "EV052"

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    Empty([])

CommonEvent 53
Name = "EV053"

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    Empty([])

CommonEvent 54
Name = "EV054"

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    Empty([])

CommonEvent 55
Name = "EV055"

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    Empty([])

CommonEvent 56
Name = "EV056"

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    Empty([])

CommonEvent 57
Name = "EV057"

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    Empty([])

CommonEvent 58
Name = "EV058"

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    Empty([])

CommonEvent 59
Name = "EV059"

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    Empty([])

CommonEvent 60
Name = "EV060"

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    Empty([])

CommonEvent 61
Name = "EV061"

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    Empty([])

CommonEvent 62
Name = "EV062"

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    Empty([])

CommonEvent 63
Name = "EV063"

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    Empty([])

CommonEvent 64
Name = "EV064"

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    Empty([])

CommonEvent 65
Name = "EV065"

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    Empty([])

CommonEvent 66
Name = "EV066"

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    Empty([])

CommonEvent 67
Name = "EV067"

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    Empty([])

CommonEvent 68
Name = "EV068"

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    Empty([])

CommonEvent 69
Name = "EV069"

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    Empty([])

CommonEvent 70
Name = "EV070"

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    Empty([])

CommonEvent 71
Name = "EV071"

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    Empty([])

CommonEvent 72
Name = "EV072"

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    Empty([])

CommonEvent 73
Name = "EV073"

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    Empty([])

CommonEvent 74
Name = "EV074"

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    Empty([])

CommonEvent 75
Name = "EV075"

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    Empty([])

CommonEvent 76
Name = "EV076"

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    Empty([])

CommonEvent 77
Name = "EV077"

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    Empty([])

CommonEvent 78
Name = "EV078"

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    Empty([])

CommonEvent 79
Name = "EV079"

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    Empty([])

CommonEvent 80
Name = "EV080"

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    Empty([])

CommonEvent 81
Name = "EV081"

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    Empty([])

CommonEvent 82
Name = "EV082"

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    Empty([])

CommonEvent 83
Name = "EV083"

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    Empty([])

CommonEvent 84
Name = "EV084"

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    Empty([])

CommonEvent 85
Name = "EV085"

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    ControlSwitches([100, 100, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 519, 38, 5, 2, 0])
    Empty([])

CommonEvent 86
Name = "EV086"

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    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 59, 18, 28, 0, 0])
    Empty([])

CommonEvent 87
Name = "EV087"

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    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 59, 18, 28, 0, 0])
    Empty([])

CommonEvent 88
Name = "EV088"

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    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 59, 18, 28, 0, 0])
    Empty([])

CommonEvent 89
Name = "EV089"

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    ControlSwitches([100, 100, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 519, 38, 5, 2, 0])
    Empty([])

CommonEvent 90
Name = "EV090"

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    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 59, 39, 35, 2, 0])
    Empty([])

CommonEvent 91
Name = "EV091"

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    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 59, 43, 42, 2, 0])
    Empty([])

CommonEvent 92
Name = "EV092"

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    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 59, 34, 30, 2, 0])
    Empty([])

CommonEvent 93
Name = "EV093"

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    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 59, 7, 29, 2, 0])
    Empty([])

CommonEvent 94
Name = "EV094"

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    ControlSwitches([100, 100, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 519, 38, 5, 2, 0])
    Empty([])

CommonEvent 95
Name = "EV095"

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    ControlSwitches([100, 100, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 519, 38, 5, 2, 0])
    Empty([])

CommonEvent 96
Name = "EV096"

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    ControlSwitches([100, 100, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 519, 38, 5, 2, 0])
    Empty([])

CommonEvent 97
Name = "EV097"

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    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 59, 5, 43, 0, 0])
    Empty([])

CommonEvent 98
Name = "EV098"

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    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["It's dangerous to return to the underground prison."])
    ShowText(["We have no choice but to move forward..."])
    Empty([])

CommonEvent 99
Name = "EV099"

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    ControlSwitches([31, 31, 1])
    ControlSwitches([32, 32, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 925, 5, 14, 2, 0])
    Empty([])

CommonEvent 100
Name = "EV100"

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    ControlSelfSwitch(["A", 0])
    ShowTextAttributes(["angels_fc1", 0, 0, 2])
    ShowText(["\\n<Angel Soldier>"])
    ShowText(["Do not obstruct the way...!"])
    PlaySE(["RPG::SE(@name=\"mon_slash2\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["liqurslime_fc1", 2, 0, 2])
    ShowText(["\\n<Liqueur Slime>"])
    ShowText(["Ah...!"])
    ShowTextAttributes(["valkyrie_fc1", 0, 0, 2])
    ShowText(["\\n<Valkyrie>"])
    ShowText(["You're in the way..."])
    PlaySE(["RPG::SE(@name=\"mon_slash2\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["bombslime_fc1", 2, 0, 2])
    ShowText(["\\n<Bomb Slime>"])
    ShowText(["Ugh...!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The angels' resistance dashes through the castle like the wind."])
    ShowText(["The enemies that blocked their path were quickly cut down..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Such incredible strength..."])
    ShowText(["Not to say all of them, but quite a few enemies have decreased."])
    ShowTextAttributes(["shion_fc1", 4, 0, 2])
    ShowText(["\\n<Zion>"])
    ShowText(["From what I can see, there are mostly lower-ranked angels aside from Eden."])
    ShowText(["Why are they so strong...?"])
    ShowTextAttributes(["gnosis_fc1", 0, 0, 2])
    ShowText(["\\n<Gnosis>"])
    ShowText(["Their combat ability is equivalent to the second to third rank angels."])
    ShowText(["They must have been fighting in the Monster Realm and trained to their limits..."])
    ShowTextAttributes(["eden_fc1", 1, 0, 2])
    ShowText(["\\n<Eden>"])
    ShowText(["But that Eden, without even greeting Lady Ilias..."])
    ShowText(["This Eden apologizes on behalf of that Eden."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The Msonster Realm Eden said they would help their comrades trapped in the castle."])
    ShowText(["It seems unlikely that it was just a coincidence; they took advantage of our intrusion."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["As a result, the enemies blocking our path have significantly decreased—"])
    ShowText(["We couldn't fight together, but the situation is favorable for us."])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["I heard there is a dungeon in this castle."])
    ShowText(["There is a high possibility that the Seven Archangels are trapped there."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Then let's head to the dungeon!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The number of enemies has decreased, but they are not completely incapacitated."])
    ShowText(["Let's not let our guard down and search for the sealed Seven Archangels—"])
    ControlVariables([1002, 1002, 0, 0, 84])
    ExitEventProcessing([])
    Empty([])

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    Empty([])

CommonEvent 101
Name = "EV101"

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    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSwitches([2664, 2664, 0])
    ChangeItems([4106, 0, 0, 1])
    Empty([])

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    Empty([])

CommonEvent 102
Name = "通行不可能"

  Page 0
    Empty([])

CommonEvent 103
Name = "EV103"

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    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSwitches([2665, 2665, 0])
    ChangeArmor([440, 0, 0, 1, false])
    Empty([])

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    Empty([])

CommonEvent 104
Name = "EV104"

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    ShowTextAttributes(["liqurslime_fc1", 2, 0, 2])
    ShowText(["\\n<Liqueur Slime>"])
    ShowText(["I can't believe the castle has been invaded..."])
    Empty([])

CommonEvent 105
Name = "EV105"

  Page 0
    ShowTextAttributes(["bombslime_fc1", 2, 0, 2])
    ShowText(["\\n<Bomb Slime>"])
    ShowText(["So strong... Were they not low-level angels...?"])
    Empty([])

CommonEvent 106
Name = "EV106"

  Page 0
    ShowTextAttributes(["slimeprin_fc1", 2, 0, 2])
    ShowText(["\\n<Slime Princess>"])
    ShowText(["Attacking suddenly is quite barbaric..."])
    Empty([])

CommonEvent 107
Name = "通行不可能"

  Page 0
    Empty([])

CommonEvent 109
Name = "EV109"

  Page 0
    ConditionalBranch([12, "unlock_level < 1"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSwitches([2666, 2666, 0])
    ChangeArmor([1156, 0, 0, 1, false])
    Empty([])

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    Empty([])
